February 9, 2016

Today I Learned: Versatility in MOBAs


At last, the Video/Screens NDA was removed from Gigantic! Let's talk about it to celebrate.

Gigantic recently underwent a patch that involved finally putting playable characters on locked status to be bought with experience points. The six available heroes- Tyto the Swift, Lord Knossos, Griselma, Wu, Charnok, and Uncle Sven -are the heroes whose traits set up the basic building blocks of successful matches. While this is great for new players to familiarize themselves with the game without getting hero overload, I have a feeling that the character buy system is where I'm going to slowly but surely fall into a pit. Or off a waterfall.

Back to the Basics



I don't have a whole lot of time to play. With a low player level (what up, zero experience points) and low time playing in the beta, I'm finding the challenge of playing up to my normal hero, Voden (who is now a locked character), a little bit daunting. Knowing my learning style, it'll take me a while to get efficient enough at another character to really start racking up points. Overall, I'm a little frustrated and don't like that enough people in the community know me that I could be noticed with some really frustratingly bad tactics.

Then again, I suppose that I'm going to be going about things the same way any new players coming in just now will handle them- Starting from the basic heroes and working up to a goal. It's just that knowing there's a character I can play well sitting behind the wall of me playing other characters badly long enough to get up and over is a little more frustrating than starting with a completely blank slate. Nonetheless, I suppose I'll play a decent Tyto by the time I get up to the level at which I can have my grump-archer back.

So, what did I learn from this?  




1. I'm not always going to get my way with things. Let's make some intrinsic ideology extrinsic for just a little. Sometimes I'm going to have to step out of my comfort zone and work in that area. 

2. Challenge may come with unexpected reward. I mean, by playing more Tyto, I can't get worse at him, right? 

3. Playstyle versatility, as well as that of the individual, is crucial to success, at least for me. I wish I had spent more time playing other characters badly instead of just one to a mediocre level, and now I'm going to make up for that time lost whether I wanted to or not. 

And lastly...

4. I really love Gigantic. Working back up to my normal hero might be a little bit of a pain in the ass, but this just reveals to me that I enjoy Gigantic and the people playing it enough to stick with it and get better as a player and overcome my obstacles.



Once again, congratulations to Motiga for removing the NDA on Gigantic! I'm really excited to see how fan participation blooms and grows. I'll definitely be posting a bit more on it. To those who haven't been able to play, what do you think of all this new information? To those who have, what are your thoughts on the newest patch? I'd love to chat- just comment below.

Housekeeping: Anyone not on my Twitter may not be aware that this month is turning out to be a storm of responsibilities for me that take me away from gaming. Things should die down soon enough, but please bear with me if posts start getting infrequent through the middle of March. If you're interested in writing a guest post for this site to promote yourself or just for the fun of it, this is the perfect time to give that a try!

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