I thought I knew my type when it came to games. Whether in reading or in my early gaming attempts, I gravitated towards the ranger-type, the one swinging through the trees or handy with a bow. This was true with my first D&D character, my first GW2 character, and the belief remained steadfast when I began playing Gigantic. Voden was an immediate first pick, and while all the heroes were unlocked and available, I played only him the entire time, finding places to snipe from and leave my clone for easy teleportation.
And then, once upon a two weeks ago, all but five of the characters became locked, and none of them were Voden.
I spent about ten minutes being frustrated, which, considering how little time I have for anything at all in the day, was quite a lot. How was I going to keep playing at the level I was without my main character? In fact, he was my only character, save one failed attempt at Tyto - I was going to have to start completely over and be completely out of my element the entire time! I was going to spend the entire time gaining enough game currency to unlock my grumpy ranger deer-fox as a noob!
Hold up, I thought to myself, Since when has that been different?
It's true. My recent Gigantic posts, mostly regaling how much I sucked at it, were all from the perspective of someone who had thought they had their preferences all figured out. Someone who refused to see things through different eyes to get a better understanding of the bigger picture. Obviously, all that was about to change very soon.
Later that evening, Knossos was confirmed for play by an ally right away. I looked through the other available heroes and decided to give Tripp a try. Like Knossos, she had a melee attack with LMB, and maybe she'd spice things up with a faster pace. Four words about that match: Love at first click. Tripp's fast attacks combined with her disappearing act made her immediately one of my favorites. Being able to run away went well with my knowledge as a Voden player of where to hide when needing to regain health and stamina after an escape sprint, all while giving me a way to strike and feel more powerful than a support character like Voden was.
What did I learn?
1. Keep an open heart. Long lost treasure is seldom ever found by staying on the common path.
2. Don't be afraid to step out of your comfort zone - or if you are, do it anyways. You'll wind up all the braver.
3. I didn't need to stick to my 'type' to have a good time. And neither did I need to play well.
4. Winning doesn't have to be a part of having a good time in a game.