December 26, 2014

"Where Did We Go Wrong?" J. Todd Coleman's New Take on MMOs

"I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose."
From Play2Crush's homepage 
J. Todd Coleman stepped away from Kingsisle Entertainment in  2013, and nearly two years ago feels like such a far-off, forgotten land at this point. Games have gotten updates, players have sifted in and out of the community base, and change continues to integrate itself, as usual. However, a point brought up when J. Todd Coleman, JTC from this point forward, announced his resignation, has risen, sparking our attention. Wizards and pirates anxiously await the beta, reading over and over again his words. Play2Crush, Play2Crush, Play2CRUSH!

Care 2 Crush?


The release was yesterday - Monday, the twenty-second of December. Kind of a sleepy day for me after a weekend of staying up very late playing Portal 2 and Castle Crushers. (Finished Portal 2 the morning of.) Everyone was kind of dozing off amidst their excitement for the upcoming holidays. Then, to our surprise, JTC put up this Tweet:


The link takes you to the teaser page for "Play2Crush", the unnamed flagship project of ArtCraft entertainment, the company created by JTC and Star Wars game producer Gordon Walton. The page setup is simple - it's a teaser, anyways - and the main attractions are the letter, the beta signup button near the bottom, and then the banner of odd symbols at the very end.

Where Did We Go Wrong?


This is the title of the teaser page. Where did MMOs and their industry go wrong?, the page challenges. From sandbox games where it's impossible to win and amusement park-style games where it's impossible to lose, JTC and Walton propose that Play2Crush will be opposing what MMOs have become today by creating a game where "my actions, my decisions and my SKILL will determine if I win or lose" (Coleman, Walton). 

"I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge," the teaser continues, "(...) I don’t want another worthless trophy." In this, ArtCraft implies that the way MMOs are now run - skill trees, achievement awards, and mundane player tasks - needs to change. Advancement needs to have meaning in games for the players. ArtCraft proposes that their new game will contain risks that are very intimate and very real, like alliances, betrayal, and with them the careful balancing of trust.

Friends and Factions 


Already prevalent in the bulk of the teaser page and in the e-mail one would get from signing up for the beta (I'm in group 1!) is the idea and importance of player-to-player companionships and systems of honor and alliance. It kind of reminds me of D&D, where within the new edition, factions were released for players' characters to adhere their honor systems to.

I'm wondering if factions of sorts will be implemented, and how these exactly will affect the game. For instance, I play according to the honor code of the Order of the Gauntlet, meaning that I can't strike enemies before they make an attempt towards me or otherwise appear evil. My friend however, part of the Emerald Enclave, has more of a standing with nature and its elements and can assist my party when we need to camp out. From another standpoint, my friend plays as a fighter, but he specializes in using ranged weapons like bows and slings. I, on the other hand, am a magic user who specializes in elements of nature, specifically fire. Factions of sorts may be prevalent in this new game - or not, considering the mission statements - and the following image may be confirming this:



So, you're wondering about the banner of symbols - Or now you are, thanks for your participation - and what all the symbols could mean. Like schools in Wizard101, classes in Pirate101, and those in D&D, I think these represent the various factions that players could be classified into in order to create unique and balanced teams. I'll be taking a closer look at these symbols in the coming days; Stay tuned! 


The Crusher Nation Awakens 


It has begun. J. Todd Coleman and Gordon Walton have proposed a game-changing MMO that has audiences on their toes and urging friends to sign up for the beta! As of last night, group 4 is steadily being filled, and it's only been a few days! Overall, I am very excited to see what ArtCraft is throwing into the gaming atmosphere, and I have a strong hunch that it's going to be great. 









EDIT 12/29: The game's name is NOT "Play2Crush", as reports ArtCraft!

1 comment:

  1. Nicely summarized. This gets me excited about playing all over again :D

    ReplyDelete

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