It's new. It's magnificent. It's...Nautically Nefarious? In terms of the summer Test Realm that was released last Wednesday, that seems to be the trending adjective. One of the most talked-about changes to the game released in the latest test-update is the opening of the massive tower on the Paths of Penance. Guides are popping up everywhere (check this one out!) and fans are head-over-heels for the new challenge! Players on Twitter are posting their progression and I'm even writing some fan-fiction to go along with it.
Less spoken-of are lots of other new changes, from flag-dying (very much wanted), ctrl+G addition to battles (very much appreciated) and other little changes in the game that allow for much more accessibility to players. Of course, with more accessibility options come topics deserving of much debate. Let's take a look at some of the hottest topics.
One of the newest updates in the game is a stagecoach to areas in Cool Ranch. Cool Ranch is a massive world, and it's one world that I can say with complete confidence can be completely mapped, as some players have shown. This makes navigation through its numerous skyways a giant time-suck, especially when we need to get somewhere fast (Right?). In general, I agree with the stagecoach. It's a great way for the game to be progressed through faster for those who need it. But don't forget - at least upon occasion - to make the long trek yourself, and enjoy the gorgeous scenery Cool Ranch has to offer!
Without spoiling too much about the tower, it's really a toss-up whether or not this is the Waterworks of the sister game. I'm leaning towards a 'yes' simply due to the fact that there is lots of great gear to be had. Some may argue that it comes at a higher price (in time) but at least for me, the gear haul per tower run has been very good every time.
Doubloon Trading is a little different. Doubloons, the shiny new items gained from Group Plunder Chests released in the spring, can now be traded between players. This provides a great advantage to players who don't have the time to really get out and go farming for extra doubloons. However, what will be the aspect on PvP? Will some Doubloons lead low-level PVPers to "unfair" success? Only time will tell.
I actually haven't peeked into Miranda yet to see the exact changes. What do you think about the changes in particular? Do some quest goals need to stay? How about Bosun Budd, a favorite boss that's undergone a few changes? Let me know in the comments section below - I'll shoot you an answer as fast as I can!
-So, as a broader question to all of those enjoying (or at least enjoying talk of) the Test Realm: How do you think the recent changes will affect gameplay, either for the better or for the less convenient? Let me know what you've tried and your experiences around it. Just be respectful - I'm not keen towards the too nefarious in my comments, haha.
Thanks to Duncan Stormthief for pictures