Why do I say that, you ask? Well, let's just say that I haven't played a game of chess in a few long years, and that means all of my information comes from - you got it, research. Hours of constant research. Today, I actually started playing my computer in chess, and let me say that I feel like a CONJURER against AVERNUS bone drakes - something that won't ever happen. Let's see how I could possibly connect that to the Armada through my slightly chess-rattled mind in the finale of Chess and the Armada!
Oh, dear. Where do I start with this? This post features all of the information that I put together and that is currently known. I'll be doing a short bit on what the Armada is doing, and then the improvisations that make more sense, and then how to defeat it. Let's see how this goes.
Fun fact: Did you know that it took me several days to write the intro and first paragraph?
While surfing through a medley of different chess strategies, there were no words in any of them that spoke out - at least not where I was going. You see, I am starting to run out of patience with chess research, which makes me pretty bad with chess at all. However, with my withering patience, I left it to all of you to look for a few things, and the helpful Aaron Starheart pitched in right away! With a few of my gatherings, he introduced me to the world of pawn strategy, and I eventually wrapped around to a strategy that I think would work quite nicely: the Pawn-Chain. Here's how it works. (Note that I cleared the chessboard to limit distractions.)
Fun Fact: I had to make that second chessboard a few times, the first one where I forgot a piece, the second where the pirate would be in check for a few turns, and then the worst spelling errors when I typed them right on the screenshot!
*This chess plan follows the actions of the Armada in the game, making your pirate sort of safe from the king piece.
I imagine a battleboard opening up between you and the queen - maybe even assisted by Kane! If she really is Kane's "wife", then it would make some sense for him to be there, too!
Perhaps the end isn't all what it seems, isn't it? I thought about it for a while - Pirate101 has more of those "trick endings" than Wizard101 does, by far, examples being the trick chest in the scorpion cave, and the plantains at the end of the banana vs. tree quest! From that, and from a lot of strategy-searching (with the conclusion being that you confront the queen), I think that this will be another circumstance, where the storyline starts shifting away from the chess pieces, and into something else, maybe. In fact, with Wizard101 being cards, and Pirate101 being chess, I can imagine a game in the future based off of one of the most confusing (yet fun) games that I have dabbled in to date - Go?
GO! It's an idea, GO!
END OF CHESS AND THE ARMADA
VOLUME II - THE GO THEORY - COMING SOON