February 9, 2016

Today I Learned: Versatility in MOBAs


At last, the Video/Screens NDA was removed from Gigantic! Let's talk about it to celebrate.

Gigantic recently underwent a patch that involved finally putting playable characters on locked status to be bought with experience points. The six available heroes- Tyto the Swift, Lord Knossos, Griselma, Wu, Charnok, and Uncle Sven -are the heroes whose traits set up the basic building blocks of successful matches. While this is great for new players to familiarize themselves with the game without getting hero overload, I have a feeling that the character buy system is where I'm going to slowly but surely fall into a pit. Or off a waterfall.

January 27, 2016

Things That Go Bump


Fun fact: I'm a little bitty scaredy cat. Ask anyone who knows what my high-fives feel like- If there's a shadow down the hall or a sound around the corner, I'm turning around and packing up in most cases. In other words: "Nope!"

So for the most part, scary games have been regarded on the same level. Nope, no thanks, not here, no. I just try to let them pass through my dash when they're popular and maybe look into the lore when they're popular so I know what's going on. I'm not one for cheap jump scares, because even though they're "cheap", they're jump scares and they don't belong in my brain for the few hours afterward. Even when it comes down to something being eerie or just a little off, I'm not one to go further. Is this how I want to spend my time? I ask myself.

January 23, 2016

Gigantic, and Introducing Failblogging


Gigantic has been on my mind for a long time now. Having first heard about it just before PAX last year, I found myself gravitating towards its booth at the convention itself, watching people play this colorful, action-packed first-person MOBA thing. Though I proceeded to lose my beta key from the con in a book (found a few months later and given to my friend), receiving a key from a friend as a gift got me in on the fun soon afterward.

Gigantic has just entered Beta 2.0, featuring 24/7 playtesting and a new hero to have skills tested on the battlefield! Everything looks really exciting, and I'm a fan of all the new developments, mostly because it means that progress is being made towards a public release so that I can play with more friends...In the meantime, I'm just getting my ass kicked in almost every match. I might not have the expert's touch on reviewing what I've experienced, but I know enough about sucking at a game to still provide insight and feedback....

January 16, 2016

(Instead of Filling) The Backlog

(Mac interface - all installed on my PC)
Last week was crazy in trying to get games going. It seems that my pile of titles to play is only growing! I'm sitting on Transistor, Albert and Otto, Tales from the Borderlands, Assassin's Creed II, and even Hatoful Boyfriend to try and get some degree of done this month, and progress has been downright pitiful. Oh, well, I'm sure I'll figure at least part of it out. That being said, I've been having a great time with the games that I have been playing.

January 4, 2016

2016: A New Year, Many New Beginnings


Happy New Year, everyone! Hope you all had a fantastic last few weeks of December and introduction to 2016. As I detailed in my last post, I was out traveling for most of that time, and I'm really glad to be back at home and near my gaming PC. With that said, I still got a decent amount of gaming done while I was at home following the trips. I'm starting new games and campaigns all over the place, it seems...

December 18, 2015

Taking December Leave



Hi! Due to family reasons and my annual nerd-pilgrimate to Portland, Oregon, I will be away from my gaming PC for most of the rest of December. This means that I will be unable to provide so much content that I'm plain calling a break for the rest of the year. I'll still be on Twitter if I need to be reached.

Happy Holidays and see you next year!